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Blender 2.78c Bugfix Release is now Available

6

2.78 is the release that just keeps giving! This is a bugfix release that fixes some minor but important issues.

Fixed in 2.78c

  • Fix for wrong render result of hair with BVH motion steps
  • Fix compilation error of GLSL viewport when using Light Path node
  • Fix wrong Brick texture in material viewport
  • Fix crash with material preview and image sequences
  • Fix T50512: Linked Background scene with animation not updating with new depsgraph
  • Fix T50687: Cycles baking time estimate and progress bar doesn't work / progress when baking with high samples
  • Fix T50748: Render Time incorrect when refreshing rendered preview in GPU mode
  • Fix wrong render results with texture limit and half-float textures
  • Fix Cycles still saving render output when error happened

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

6 Comments

  1. for some reason i can not follow any link directly here on blendernation today.
    not on Microsoft Edge on Windows, and not with Mozilla Firefox in Ubuntu.
    i only can open the link as a new browser tab.
    is that normal?

    PS.: and while typing in the email addres on the formular i can not type in the 'at' on a german keyboard.
    as soon i press the AltGr key to compose th at '@' character, the feild content disapear.

  2. they fixed half-float textures.. awesome!
    I was using some half floaties, alonside with fully floating ones.. and my render results looked bad. I mean, the idea was there.. and I could see the potential of the image. but when I hit render, it wasn't really what I was aiming for. it wasn't the image what I had envisioned. I felt sad.. I was in total artistic block.. maybe I'm not up for this, I just can't produce art anymore...

    but now.. it all makes sense.. and wow!

    thanks devs.

    .b

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