jayanam writes:
This is a tutorial on painting normals for a Blender fbx model using the tool Substance Painter 2. After that I import the normalmap back into Blender for rendering with Cycles.
jayanam writes:
This is a tutorial on painting normals for a Blender fbx model using the tool Substance Painter 2. After that I import the normalmap back into Blender for rendering with Cycles.
17 Comments
This was brilliant. More substance to Blender tuts please.
Ok great, will do. at the weekend I will have a livestream in which I create an animated table. After that I am going to create a new substance painter tutorial for creating the textures. Then I can show how to bring them back to blender and also to Unity game engine.
Sounds great. Thanks for the response.
You are very welcome.
This is very effective! Thanks for all your tutorials. Very brief but extremely useful info. Since I haven't had time to test this yet, would it help to use the SP normal output in the B3D normal node or have you found it makes much difference? Thank you!
Thx for your comment. Well it should be added, I saw no difference when I rendered it, so I forgot to add it:-)
Please stop posting all these tutorials on Substance Painter, which is a commercial product with a ridiculous price ($100 / month). Most of what Substance Painter does can probably already be done within Blender.
You can buy a license for $150 total, not a monthly subscription.
@BIGPILOT: Agreed. This post should have the [$] against it to show that it's not available unless you pay. Bart?
@REACTION: Disagreed. The post isn't promoting a paid product, it's outlining a workflow that involves Substance Painter, and is clearly targeted at Blender users who are also Substance Painter users. It's not exhorting anyone to buy anything.
Please stop posting comments about software you clearly know nothing about.
Can I ask what difference it really makes? I mean its a free tutorial, about a topic a lot of people like given the other comments. As far as being about different software, why should he not post a tutorial about related software here? Is it hindering someone? You can still get tips and tricks that are software independent as well.
I think its great to diversify what gets posted here. Obviously it should have some sort of relation to blender, but being a digital artist involves learning new tools to get the job done. As awesome as blender is, there is other software out there that does some things better, or at least differently.
So if for no reason but out of respect for jayanam and the time and effort taken to make this tutorial, I would encourage you think about who can all benefit from something like this. Maybe you don't find it useful, but if someone else does, why should they not be able to see it either?
I have the same opinion about that. Basically I have no problem to add a $ to the post... but I think there are many artists around using Blender *and* other software:-)
I look forward to your tutorial showing how we can produce the same results using Blender only :)
Well I've downloaded it. All I need to do now is work out how to use it :) Luckily they seem to have some really good youtube videos.
NO NO NO, pls stop doing misleading tutorials. When you do tutorial, do some research first! You need to know how to apply normal map in Cycles first and also what normal map Substance creates. The Y channel needs to be inverted to work correctly in Cycles (directx -> opengl conversion). In Cycles the normal map needs to be NON-COLOR-DATA and plugged through the Normal Map node!
Please stop shouting (large letters), it is bad for your health and not nice to read here. I suggest to watch the tutorial again, I used an OpenGL not a DirectX Normal map in SP, I think. You are right with the Non-Color data but this is no reason to scream around, please try to communicate in a way that is more polite, bad manners really suck, you know;-)