You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers meeting notes, January 15, 2017


Notes from today's 15 UTC meeting in #blendercoders.

Ton writes:

1) Blender 2.79 targets

A detailed mesh with blue thingies, bound to a simplified mesh with a cloth simulation.

2) Blender 2.8 project

  • Bastien Montagne asks again for quick review by Brecht or Sergey of the initial 'Override' work.
  • Julian Eisel finished the foundation work for the main integration of workspaces (needs review).
  • Fracture modifier team will write a doc with requirements for new depsgraph, to make
    sure things align well.
  • The palette proposal: Grease Pencil will use current Blender palette system.

3) GSoC 2017

Time to apply again for Google Summer of Code. Application starts next week, I will handle it.



About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Loving the possibilities of this new surface deform modifier - used with the shrink-wrap modifier (on the deforming mesh) it should be great for detailing work, particularly greebling curvy spaceships:-)

      • Exactly the same as far as I can tell! And when I saw that plugin my first thought was 'can it please be a modifier' - need the ability to combine it's behaviour with the others. It's an idea that has been on my 'want' list for a long time, so much so I considered implementing it myself, but I never have the time:-/

        We should place bets on how long it will take for someone to make a chain mail tutorial once it's in master;-) Could also be used as an inverted variant of using the mesh deform modifier to rig a character as well. It might be possible to get a skin stretch effect if Luca adds vertex groups to the modifier with weighting, so you can have several of them shrink wrapping to different internal surfaces but influencing the same appearance mesh.

  2. Can we just officially call those proxy markers as "blue thingies"?

    Now, we just need a feature called a "thingamajig."

  3. Many thanks to Joey Ferwerda!
    Guys like he keeps our work stable, so bugtracking and refactoring is essential part of work.

    Also, I'm just so happy about Surface Deformer coming.
    That's thing I'm looking forward to.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.