Notes from today's 15 UTC meeting in irc.freenode.net #blendercoders.
Ton writes:
1) Blender 2.79 targets
- The release target list is filling up.
- We need to confirm most targets still, depends reviews and approval by module owners.
- Luca Rood finished the new "Surface deform modifier".
- Joey Ferwerda has a Development Fund grant to work a month on bug tracker triaging and cleanup.
2) Blender 2.8 project
- Bastien Montagne asks again for quick review by Brecht or Sergey of the initial 'Override' work.
- Julian Eisel finished the foundation work for the main integration of workspaces (needs review).
- Fracture modifier team will write a doc with requirements for new depsgraph, to make
sure things align well.- The palette proposal: Grease Pencil will use current Blender palette system.
3) GSoC 2017
Time to apply again for Google Summer of Code. Application starts next week, I will handle it.
Laters,
-Ton-
7 Comments
Loving the possibilities of this new surface deform modifier - used with the shrink-wrap modifier (on the deforming mesh) it should be great for detailing work, particularly greebling curvy spaceships:-)
It seems very similar to Rich Colburn's 'Surface Follow' script: https://www.blendernation.com/2017/01/03/surface-follow-script-now-available/
Exactly the same as far as I can tell! And when I saw that plugin my first thought was 'can it please be a modifier' - need the ability to combine it's behaviour with the others. It's an idea that has been on my 'want' list for a long time, so much so I considered implementing it myself, but I never have the time:-/
We should place bets on how long it will take for someone to make a chain mail tutorial once it's in master;-) Could also be used as an inverted variant of using the mesh deform modifier to rig a character as well. It might be possible to get a skin stretch effect if Luca adds vertex groups to the modifier with weighting, so you can have several of them shrink wrapping to different internal surfaces but influencing the same appearance mesh.
When do we get the Disney BRDF Metall BRDF shaders?
Vector displacement nodes are in the 2017 roadmap for Cycles!!
Can we just officially call those proxy markers as "blue thingies"?
Now, we just need a feature called a "thingamajig."
Many thanks to Joey Ferwerda!
Guys like he keeps our work stable, so bugtracking and refactoring is essential part of work.
Also, I'm just so happy about Surface Deformer coming.
That's thing I'm looking forward to.