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ArchViz using Blender and UE4


Fedor Matantsev writes:

This was my first attempt to create a decent looking visualization. All the modelling (high poly, low poly, uv's and some texturing) was done in blender, texturing was done in Substance Painter & Designer, rendered in realtime in Unreal Engine 4.


  1. Do you by any chance have any tips/qualms of using Blender and transferring assets to UE? Does it play nicely or lots of issues and bugs? any tutorials you'd recommend? thanks! great work!

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