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VFX Breakdown: Mobile Strike Playtime

15

STROB.NET from Canada shares a breakdown of work on a commercial for the mobile game 'Mobile Strike'. His pipeline consists of Photoscan PRO for creating a 3D scan, Blender for footage tracking and 3DS Max for rendering.

Let's start with the full commercial:

Here's the breakdown of the tank scene:

About STROB.NET:

I do 3D animation and VFX since more than 20 years. Please subscribe to my channel!!!

Participating on such projects as Iron Baby, Little Antman, I Pet goat II and Phylactère Cola, video game, movies and commercials for clients like Marvel, Cadillac, Subway, Danone, Kellogg’s, Nestlé and many others

Based in the beautiful Laurentian Mountains near Montreal, Quebec, Canada.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)