You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Tutorial on PBR Texture Creation Workflow in Blender


Fahad Hasan Pathik (cgvirus) is experimenting with PBR in Blender and shares his experimental workflow.

This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will let you know if something can be done more accurately. If you have any suggestion please let me know. Thanks.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.