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Tutorial on PBR Texture Creation Workflow in Blender

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Fahad Hasan Pathik (cgvirus) is experimenting with PBR in Blender and shares his experimental workflow.

This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will let you know if something can be done more accurately. If you have any suggestion please let me know. Thanks.

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