Fahad Hasan Pathik (cgvirus) is experimenting with PBR in Blender and shares his experimental workflow.
This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will let you know if something can be done more accurately. If you have any suggestion please let me know. Thanks.