You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Cheese Attack


Manu Järvinen creates this awesome image for the Assembly Summer 2016 Graphics competition and made 7th place. I asked him some questions about it. As a bonus, you can download the entire scene!

Where did you get your inspiration for this image?

I've been a fan of hand-modelled liquids ever since I saw this image ("[...] milk" by Antoine Magnien, page 95) long time ago. It lead me to create this image back in 2008:


Can you tell us a bit about the modelling process?

At the beginning I wanted to model something and didn't know what, so I simply chose a car, which ended up to be a VW Beetle. Then, the image still looked a bit boring, so at night I got an idea to put some sticky black slime to it, and so I did. Modelling organic slime is quite easy with simple connected flat polygons with a Solidify and Subsurf modifiers on it, but figuring out nice shapes turned out to be a bit tricky. Luckily, it turned out okay eventually. Finally, I thought it needed more color, so the slime became yellow, or cheese.

The materials are amazing! How did you achieve the wonderful translucent cheese look?

Thank you! The cheese sure has quite a messy and experimental node setup (which can be seen in the .blend), but I think the main look for the cheese comes from the, once again messy, lighting setup and then overpainting some lights and shadows on top of it in Krita.

About the Author

Manu Järvinen

- Animator, modeller and illustrator. - Founder of Studio Gearnoodle: - Likes open-source stuff like Blender, Linux, Gimp & Krita. And Demoscene.

1 Comment

  1. Many thanks to Manu for his very well looking image and thank you for sharing your Blend-file with us. I can learn a lot of from him.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.