Making Sense of the 3d Production Pipeline

Brandon Hix writes:

When you’re just starting out with Blender, or 3d graphics altogether, it can be difficult to understand how all the pieces fit together. Being bombarded with a constant wave of information it can be hard to decipher how basic processes like modeling, shading, lighting, animation, and rendering all flow together in a pipeline. So I put together a breakdown of each of these main steps in the 3d production pipeline inside Blender so you can get a “big picture” idea on how the pipeline works and how you can start to build up and strengthen your own workflow at home.

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