Clément Foudault shares his progress with his Physically Based Rendering viewport project - a custom Blender branch.
Disclaimer : The cycles render show for comparison is setup to be a fair comparison so no light bounces or shadowing is enable.
Demonstration of some functionalities added in the 0.4 version.
More details on Blender Artists.
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9 Comments
My god. That looks SO good.
Will it ever be available for Windows 32 or should I just forget about it and start saving for a 64 system?
That's pretty. Likely won't run on my graphics card right now because I only have an outdated AMD graphics card (never again) but that will hopefully change next year with the GTX 1070.
I have a crappy AMD on my laptop and it runs okay. You should try and see.
I am not that technical but can someone tell me how to use it, a tutorial will be usefull. I have to install, to run it?
I really like the idea. I hope I didn't upset you or something. Thank you!
Follow my first pbr video. And You have to use the build I posted on my website. https://vimeo.com/151511959
You refer to actual version, 0,4 or the first, 0,1? I have 2,77. When you reach 1,0 version this add-on will be official?
This is not an add-on!!!
You have to download a special version of blender I coded myself.
The beginning of the video on the v0.2 shows how to enable the realistic mode.
How long before you would anticipate this is commited to the main Blender codebase, or at least an official repository branch?
Thank you!