32 Secs – new scifi game

Endi writes:
“32 Secs”, our new iOS game is released on iOS (the game is free; Android and Steam versions are coming soon).
95% of the 3d graphics is created with Blender. So our modeling tool and the level editor is Blender. And we used Blender for creating the menus and the trailer.

Will it by available on Windows phone?
Looks great as always, I think my kids will love it. I’ll have to keep an eye out for it on the Google Play Store. Congrats!
I tried it out, lots of fun and looks great!
Curious, is the engine unity? I like the realtime reflections and was curious how you did that! Want some in a game I’m working on!
it is our in-house engine
Please enable use of the accelerometer to switch lanes.