Jonathan Lampel looks at the Viewport PBR (Physically Based Rendering). PBR technology is used in all modern real-time platforms and offers a much more accurate representation of materials under different lighting conditions.
This video is a quick overview of the experimental PBR branch created by Clément Foucault. It may or may not make it into a release build eventually, but either way it’s awesome!
6 Comments
When I downloaded and extracted it from the Zip, I found myself looking for the add-on. I still have not found it, does anyone know what to look under?
What add on? This is a build of a custom branch. The PBR display mode is coded in...
Hi guys!
Forgive my ignorance but,
How this differs from Cycles?
Thank you for your patience,
Ortiz
This one can be seen in the viewport in real time.
Cycles is an unbiased pathtracer that simulates rays of light bouncing around the scene and into the camera (only backwards). This is a viewport new approximation branch that uses cubemaps and planar reflections to capture basic reflections of the scene to be rendered in the viewport with physically based shading just like marmoset toolbag (only better in some areas surprisingly).
Thank you very much Austin and Alex!
:)