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Experimental Viewport PBR Overview

6

Jonathan Lampel looks at the Viewport PBR (Physically Based Rendering). PBR technology is used in all modern real-time platforms and offers a much more accurate representation of materials under different lighting conditions.

This video is a quick overview of the experimental PBR branch created by Clément Foucault. It may or may not make it into a release build eventually, but either way it’s awesome!

You can download it and learn more on his website.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. When I downloaded and extracted it from the Zip, I found myself looking for the add-on. I still have not found it, does anyone know what to look under?

    • Cycles is an unbiased pathtracer that simulates rays of light bouncing around the scene and into the camera (only backwards). This is a viewport new approximation branch that uses cubemaps and planar reflections to capture basic reflections of the scene to be rendered in the viewport with physically based shading just like marmoset toolbag (only better in some areas surprisingly).

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