In this video tutorial, John Hamilton creates a complete game with the Blender game engine.
In there's tutorials we will be going over making a game in blender I really hope someone can find this useful. Any feedback would be very helpful good or bad to help me to create better tutorials.
9 Comments
Very nice John!
A link to the .blend file would be great. :)
Thank you very much for the detailed instructions.
Thanks John!
I was quite enjoying of creating this game) It was interesting experience for me
Thanks, I am glad you found it enjoyable
The problem in tutorial 1 where the random gaps are created in the tiles due to updating problems is still unclear to me. I made an Actuator sensor set to the Random actuator and inverted it then tied it to all the proper controllers but still I am getting the random gaps. Is there any way you could help clarify this particular issue for me?
I figured out the problem. The object origin for the first tile was not set to the geometry and instead was left at the original position when the plane was first called. After setting the origin to geometry, like the remaining tiles, it works perfectly. I suppose if all the origins were left alone then it would have been fine but I fussed with the two tiles I duplicated from the first. Good thing to note.
That's great you found out how to fix it, sorry that you found it unclear the first time maybe i should add a annotation there
Thank you so much, this is a great tutorial series.
Thanks Glad someone liked it
request how to manage action priority in bge, (walk, idle, hit, shoot, jump, etc) thanks for tutorial..