Absolute grid snapping is a small but super useful new feature. Learn how to use it in this one minute video tutorial.
Andy Bay writes:
In this one minute video tutorial we demonstrate the new absolute grid snapping feature in the upcoming Blender 2.76 release. It's especially useful in situations in which you need to keep your model dimensions consistent, for example when modeling a house based on blueprints.
Finally! That's simple yet amazing addition :)
Huuuuuuurrrrraayyyyyy! I am a mechanical engineer and have tried to do dimensional modeling and have given up and moved to other tools because of the lack of this feature....
Yes, finally. :) This will be very handy.
I really love the recent flow of improved snapping features. A lot of stuff could still be improved about them but they are becoming more and more useful rather quickly.
It was 1:27 :P . In all seriousness, it was very informative :)
great to see blender is finally taking precision modeling more seriously!
i am a blender user for ~10 years, although i use it for organic modeling only so far.
We are discussing the improvement of grid snapping, but what about the improvement of the automated computer voice in the tutorial. Amazing. Almost sound natural.
But thats not new :). We have certain trainstations that read their announcements by computer (i mean likr in the video, not prerecorded text snippets)
Great that Blender is getting even more precise! As an architect, over the years, I have found that I model much faster and more precisely in Blender than any other 3d package, including Sketchup.
do you have any tutorials on that? I find it pretty hard to model precisely and quick in blender!
Great addition ! I use Blender for 4 years now, and was waiting for precision tools ! And that's a real good starting point !
I wait now the equivalent of the guideline tool of Sketchup, which I prefer to use for architectural designs !
Great feature, thanks all devs!
I don't understand some comments, though. We always had those precision tools, we could always align/snap vertices to the grid with shift + s. Once aligned, transforms behaved identical to absolute grid snapping. With the new function we don't have to manually align to the grid anymore, which is awesome and a very welcome addition. But everything else seen in the video was there all along already.
I think this...
"With the new function we don't have to manually align to the grid anymore, which is awesome and a very welcome addition..."
...Is all the others mean. Manually doing this before now was time-consuming, clumsy, and, honestly, a turn-off for Blender. It's enough of a difference to make you seek out other software, if you rely on these kinds of precision tools for a living (like, say, arch-viz and product design).
I also think people are just acknowledging that this is a good start, indicating that while this is great and much appreciated, hopefully, this is the start of seeing more in regard to precision tools. Anything to make the workflow as seamless and painless as possible.
Nice. Good to see more work done towards improved precision modeling tools. Much needed, and much appreciated.
Oh yes! Small step in blender, giant leap for a lot of people. I was designing my homecinema using blender. With this feature the design time would have been way shortened. But then again it forced me to get into blender a bit deeper than I intended. :-)