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Architectural projection show 100% done in Blender

2

Raimon Guarro i Nogués writes:

Hi,

I'm pleased to let you know about my entry at the mapping contest of this year's Festival Internacional de Màpping de Girona. Mine was among the 15 selected projects to participate in the professional category, and although I had already some professional experience in real mapping projects, this was the first one that was done entirely by me, including audio work.

The reason to be published here on Blendernation is -guess what ;)- that is 100% done in Blender, from the early editing concept work with just color strips in the VSE, with storyboard drawings after that, to the final editing of the piece which, not surprisingly, came from that early timeline.

If you just want to see the edited (in Blender, too) recording which I did during the screenings of the piece, watch the video above.

But if you're curious about some details or want to see some pictures about the process, head to my website.

BTW, I didn't win the contest, but the whole thing was rewarding enough to compensate all the effort put on this project. And gave me another valuable experience on how to manage big projects like this inside Blender. Hope you like!

2 Comments

  1. Congratulations on this project, its an interesting display medium unlike others where you would very rarely or perhaps even just once see the result of your efforts in the way it was designed to be viewed.

    I particularly liked the elements that showed strong synchronization with the music or synergized with the architecture, the sweeping of the pylons with the pace of the music and the movement of the tiles to form the buildings surface and those elements that changed the textures and appearance of the building.

    • @Realtimebrush,

      thanks for your opinion; indeed this is the main issue of architectural mapping. In the best scenario, you don't know how things are going to work until two or one day before the main screening, mainly because of price of the projectors rental, which is a lot of money for every additional day.

      Though, I must say that more and more this is a fear that you feel most when you're just starting in this media, because afterwards and provided that you do things the way they should be done (and your 3rd party providers as well, of course!), you know that there are tools and ways to correct the little lack of adjustment that could happen.

      Everything else is a matter of things thant don't changed so much since many years ago, telling a story, avoiding boredom on the viewer, sound and image sync, production issues... those were the really difficult issues for me when doing this, and things from which I still should learn a lot.
      Raimon

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