‘Freefall’ FX Breakdowns

Hey, Tony Diaz here! Finished a very Blender heavy music video that is basically one long action scene. I posted a few of the breakdowns before, but here’s a meatier breakdown of the climactic action scene.

Instead of a lengthy post, if you have any questions, I’ll lurk around the comments for the next few days and answer as best I can. One caveat: this was my first time using Blender, although I did spend the last seven months learning as I went.

One thing I did want to bring up: I wish the camera tracker would solve with restrictions

An example to explain. If you watch the first dolly shot in the breakdown, it is clear the camera dollies from right to left, on ONE AXIS, with minor shaking in/out, up/down. Admittedly, I didn’t have very good markers, so my tracks weren’t the best. When I went to solve, the camera solved jittering all over the place. After countless solves choosing different keyframes, I found a decent solution, but it still needed cleanup. In the end I had to convert to keyframes, then manually straighten the move (basically keep it on the X axis and minimize movement on the Y and Z).

It be great if in addition to a tripod option if there were a choice for movement on one axis, maybe with an option to weight movement on the other two axes. I think, especially with problematic shots, it’d be helpful if we could ‘guide’ the solve.

Again, HUGE thank you to this amazing Blender community, from the programmers to the guys getting 20 views on their YouTube tutorials. Couldn’t have figured this out without y’all. Keep kicking ass.

The full music video:

The VFX breakdowns:

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