Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

New Gooseberry Sponsor: Qarnot Computing

0

Even though Intel contributed two fast servers for the studio's render farm, the Gooseberry project will need a lot of raw processing power to render the final frames. Paris-based render farm Qarnot Computing comes to the rescue!

From the Gooseberry blog:

The render demands for our 3d animated film will be huge. We do everything in Cycles with big environments, loads of grass and fur, expecting render times of 3 hours per frame or more (on regular fast i7 cpus). A quick estimate is that for 10 minutes film we then need 60 systems full time for more than 3 weeks. And that not counting tests and re-renders.

For that reason we’re very happy to have a powerful partner to help with it: Qarnot Computing from Paris.
They already supported our renderfarm software development, and will now offer us free rendering of the full Gooseberry Pilot (10 minutes + credits).

During the next two month we can get up to 64 systems in average, with possible peaks to 100 systems! We will only (mostly) render finals at Qarnot. Expect all the details and render time info being posted here! For tests and preview renders we’ll keep using our own farm, which gives a very fast throughput now.

Thanks everyone at Qarnot, especially to CEO Paul Benoit, who presented their platform on the previous Blender Conference.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×