Even though Intel contributed two fast servers for the studio's render farm, the Gooseberry project will need a lot of raw processing power to render the final frames. Paris-based render farm Qarnot Computing comes to the rescue!
From the Gooseberry blog:
The render demands for our 3d animated film will be huge. We do everything in Cycles with big environments, loads of grass and fur, expecting render times of 3 hours per frame or more (on regular fast i7 cpus). A quick estimate is that for 10 minutes film we then need 60 systems full time for more than 3 weeks. And that not counting tests and re-renders.
For that reason we’re very happy to have a powerful partner to help with it: Qarnot Computing from Paris.
They already supported our renderfarm software development, and will now offer us free rendering of the full Gooseberry Pilot (10 minutes + credits).
During the next two month we can get up to 64 systems in average, with possible peaks to 100 systems! We will only (mostly) render finals at Qarnot. Expect all the details and render time info being posted here! For tests and preview renders we’ll keep using our own farm, which gives a very fast throughput now.
Thanks everyone at Qarnot, especially to CEO Paul Benoit, who presented their platform on the previous Blender Conference.