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The Making of 'Bone Mill'

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Janis Eidins talks about how he created his 'Bone Mill' character.

My name is Janis Eidins and I am a self-taught graphic designer from Latvia with 5 year experience, mostly in casual game development.

So, enough about me and let’s get to the point.

Due to the fact that for a while I was not able to create something for my own joy, I decided to dive in to the drawing madness with quick, rough sketches where I let myself completely loose.
Skulls and military theme were particularly relevant to me in the time of sketching. So I came up with this oversized Gear-of-War-ish looking mercenary “thug” with skull face/mask, huge blocks of armored plates and leatherish skirts combined with some hi-tech details.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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