Behind the Scenes: Melting Home

Hi everyone, I am Nita Ravalji (nitz) and I will be showing you the breakdown or making of the “Melting Home” artwork.

Inspiration

I always find low poly art works so interesting and beautiful – I wanted to make one. The global warming topic has been on my mind for a very long time and I wanted to make it in different style. So I combined camera projection mapping and low-poly style.. which worked fine. I choose a photograph from flickr, you can find CC0 photographs from there which can be modified.

Modeling

Pic 1 - Base Mesh
Pic 1 – Base Mesh

All I needed to model was a bear.(just a basic shape).

  • I used a skin modifier to create a base mesh.(pic.1)
  • Once the base mesh is ready and nearly looks like the bear, I applied a skin modifier.(pic.2)
Pic 2 - skin modifier applied
Pic 2 – skin modifier applied
  • Then gave Multires from modifier’s list and sculpted the basic details, like nose, mouth, eyes, claws, shoulder bumps, ears.(pic.3)
  • Then gave decimate and adjusted the low poly level..(pic.4)
  • For posing I used simple armature set up..
3.sculpt
Pic 3 – Multires
Pic 4 - Decimation
Pic 4 – Decimation

Materials

It’s a default diffuse color. just made nose and eyes little darker.

Background

Pic 5 - scene setup
Pic 5 – scene setup

The photograph I used is by Marko Kivelä from flickr.

  • This is the scene set up. (pic.5)
  • I separated the base and the background ,then opened UVs of base from camera angle by using project from view in Unwrap.
  • also gave it little bit reflective surface.

Lighting

Lights

I used 3 point lighting for this.

  • Used same image in the environment texture(intensity :1). You can also use HDRi .
  • So the source light here is from bear’s left side, which is a very strong sun light. It is also important to choose the same color as your background light color. I used a sun light with 5 intensity.
  • I used a blue fill light from the bear’s right side, to get a fake blue bounce from the snow surface.(sun intensity : 0.2)
  • There is little bit light from back. I used simple planer as an emitter for back light.(intensity : 8 , color same as source light)
  • Did little color correction in GIMP.

That’s it :) it was a very simple and fun project to do. It always looks good when you Blend 2 mediums like real world and virtual world. so keep blending.

Thanks Nita!

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