It looks like you're using an ad blocker! I really need the income to keep this site running.
If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read how you can support BlenderNation.

RhinoCycles introduction preview

5

Nathan Letwory gives a preview of the integration of Cycles into Rhino.

The very first public video of RhinoCycles. This new GPU-accelerated render engine is now available for Rhino WIP users.

It shows the current status and briefly touches on the goals.

While creating this video several bugs were found and logged

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

5 Comments

    • Why should it? It was specifically released under an open license to allow this sort of use. If the rhino crew wanted to kick some money back to the BF, I think that would be noble, but by no means an obligation.

      • Perhaps the Devs of this Feature add-on will be inquired of for means of streamlining it into Rhino. And debugging along the way. takes time, time is money, why not hire the authors for the same money they would pay in-house.

    • Gottfried Hofmann on

      1st) The developer of RhinoCycles, Nathan Letwory, has added a C# API to Cycles standalone which he tries to get into master. That alone would be a nice contribution.

      2nd) The 2014 GSoC Nurbs project is about integrating OpenNurbs (http://www.rhino3d.com/en/opennurbs), an open source project by the company behind Rhino, into Blender.

      So there are several ways Blender profits from Rhino and Rhino profits from Blender, thanks to Cycles. FLOSS is a give and take ;)

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.