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Godot Engine reaches 1.0, releases first stable version


The Godot Engine is a multi platform game development system that was open sourced last February. Over the last 10 months, many improvements have been made and the team has reached a mile stone: version 1.0.

Juan Linietsky writes:

After 10 months of hard work, the open source and MIT licensed Godot Engine has reached the first stable release, Godot 1.0!
Several hundred issues were fixed, and dozens of contributions from the community were merged. In the meanwhile and in the absence of any publicity or mention in the developer press, the user community has silently kept growing, only via word of mouth. The forum, IRC and Facebook are full of life!

Likewise, documentation and demos have improved enormously, and there are several video tutorials created by the community available on YouTube. Soon, we will be opening the public wiki for users to contribute documentation. Godot is the most advanced and complete open source game engine in existence.

The 1.0 release is finally a good time to consider Godot as a serious production tool.

Please spread the news!!

Godot developers also maintain the Better Collada exporter for Blender, a fully featured special Collada plug-in specialized in exporting to game engines. By using it, interaction between Blender and Godot is optimal.


  1. Craig Richardson on

    This game engine needs a visual scripting language (mainly because i am an artist and can't programme for my life), a Real Time Rendering Engine plus PBR support (PBR support is not needed but would be really cool), and it would be really powerful and possibly match unity 4.6

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