Kajimba New Year

James Neale writes:

A bit early but Happy New Year everyone!

We spent a bit of time this year bringing our Kajimba assets up from v2.49b, and we decided to create this image to R&D the main character’s rigs and shaders with an ultimate view to making more Kajimba sequences (as production allows)

This image is rendered all in Blender Internal (no, we haven’t ruled out Cycles yet, it’s just we’re MUCH more familiar in BI). Then Kim’s usual potatoshop post-production over the top.

Also we were really stoked that this image was selected to be in the Mendola Artists calendar 2015.

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