Today I'm hosting an 'ask me anything' session at 5:30pm CEST on Google Hangouts. I'll be answering any questions you may have about BlenderNation, but I won't be giving Blender support. Join me!
Update: the Hangout is over, but you can watch a recording.
Here's a list of times around the world for this hangout:
- Amsterdam: 5:30PM
- New York: 11:30AM
- San Francisco: 8:30AM
- Melbourne: 2:30AM (sorry!)
You can leave questions by clicking on the blue 'Q&A' icon on the hangout. That way I can prepare them.
See you there!
Bart
12 Comments
Where i can find this tutorial (make real human with Blender + Cycles). I hope Bart can make it contest. Example: http://www.youtube.com/watch?v=HjHiC0mt4Ts
You can't learn everything. Some things take time. And if a tutorial course was made for this. It would be hours and hours and hours of tutorial.
And to get you started check this one out: http://cgcookie.com/blender/cgc-courses/creating-a-realistic-head-in-blender/
If you can make one that good. Then you don't need tutorials anymore. Do it yourself!
P.S Sorry for the rant :P
That one uses BI for the SSS. I think he wants to know how to do it entirely in Cycles. I do too. I still can't figure it out.
There's this: http://cgcookie.com/blender/cgc-courses/skin-shading-cycles/ but it costs. And then there's the free mhskin shader by Matthew Heimlich I think. Also, if you can afford to buy it, there's two skin shaders on the Blender market you might be able to disect and figure out.
Well once you have the skin textures and model its just a matter of playing with node sett-ups and SSS.
I find that to be the easy part :P
I could make a tutorial on how to recreate this video, but it would not be short, nor free. so the question is, How much money and effort are you prepared to put into learning how to make a realistic human in blender? You're certainly not the first to want to do this.
Not only will you need technical knowledge of shaders and associated means of reproducing physical properties of actually existing materials, an extensive knowledge of anatomy, topology theory to go with, reasonable rigging skills to achieve acceptable deformation for animation purposes, an excellent knowledge of lighting and acting/posing, intimate knowledge of blender's flaws and strong points in hair and cloth simulation, you will also need to spend the huge amount of time required watching the videos to learn all of these things, and even more.
If anyone out there has at least a hundred friends who would pay for this tutorial series, reply here and I will make it. Otherwise, stop thinking that blender is only good if someone shows you what to do in it for free.
Thank you for taking the time to do the QnA.
I asked the Q about what you and others thought about Non-Blender articles, and I thought that I would ask here to see if others have an opinion.
I personally like reading none-Blender articles, although it makes sense that they are related to Blender in some way. I think activity in the industry and in the corresponding fields that Blender covers, ie Animation, Modeling and Games for example.
Thanks Max! I try to hold back a little on non-Blender news, but if you guys think it's relevant enough, I'd be happy to add more.
Thanks for the video, it was interesting to get an insight into the workings of Blender nation, and thanks for the effort and passion you put into the site. I would be lost without my fix of blender news each day.
Thanks David!!
Oh yeah! Do more of these Bart.
I liked it a lot!
Happy to consider it. What would you like me to talk about next time?
huu.. I'm really not sure..
I just enjoy seeing you in "person" talking about Blendernation and Blender in general.
I guess Blender development and interviews with developers and artists should be the most interesting stuff.
Its' always interesting to get a inside look of things..
I don't know if you live near the BF. It would be interesting to get a tour around the building for those who live far away! ..and get to know better those who work so hard (and have fun with it) to make Blender possible.
Cheers!