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Introduction to Cycles Baking


Did 'the Horror of Cycles Baking' teaser freak you out? Now you can make your own version with this tutorial by Blender Guru.

In this tutorial you’ll discover:

  • The basics of baking and how to get started in minutes
  • How to bake textured objects
  • How to use baking for specific purposes like caustics

What is Baking?

Baking is the process of calculating and saving the cycles light data directly onto the objects themselves. Meaning they can then be viewed in realtime:

This makes it immensely helpful for game development, as well as camera fly through animations.

It works by UV unwrapping the object, creating a blank image and baking the light data onto it.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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