An awesome steampunk/organic gun by Nosslak.
A fantasy pirate pistol I made a while ago. It's using about 13.000 triangles and a set of 2048^2 PBR textures (that is albedo, normal, gloss, metallic, occlusion, cavity maps and an SSS-mask).The concept art is created by Darren Bartley and can be found here.
Software used: Blender, ZBrush, xNormal, Photoshop and Marmoset Toolbag 2.
4 Comments
Very nice! Nice execution of a great design! And very nice to see another fellow PBR workflow user around here. I still appreciate non-PBR workflows, but I'm loving PBR, esp. in Unreal Engine 4. Cycles baking does pretty decently in this regard. It works well with UE4--I plan to show production shots of my UE4 game development sometime soon.
Thanks a lot, man! I haven't baked a lot with Cycles yet, but it seems pretty decent so far. Too bad that there doesn't seem to be a way to bake good emission maps from it though as that was what I was the most hyped for.
Yeah, Cycles baking is pretty decent, but still pretty rough. There are quite a few things that could be done with it to make it a better fit for a PBR workflow.
Hopefully, someday we'll see some new developments over time, such as cleaner AO map results (or some post-pro noise control tools), preset texture sizes (515 x 1024, 1024^2, 2048^2, etc.), and maybe utilization of BGE towards Marmoset Toolbag-like real-time PRB presentation. A guy can dream. ...Or code.
Wow, thanks a lot for posting my model. I really appreciate that.