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[non-Blender] Game Develop is an open source visual game development platform


The French Game Develop toolkit has been open sourced. One of its features is publishing your game to your native platform AND to HTML5!

Visual integrated development environment (IDE)

The creation under Game Develop is entirely visual and intuitive: Add an object in the object's list, and drag'n'drop it on the scene. The user interface allows you to preview your game and test it inside the editor, by simply clicking on a single button.

Powerful and innovative event system

All the game logic is created using events, allowing to launch actions if some conditions are filled. An entire game can be created without using a single line of code as events are both easy to use and flexible, thanks to sub-events and custom events types like loop events or functions-like events. Game Develop compiles events to machine code, just like ordinary programming language used in commercial games.


Physics, dynamic lights, particle systems, networking...

Game Develop provides you with many features for your project: Dynamic lights and particle systems are available, actions and conditions to create multiplayer games are available, 3D objects can be used to render buildings, realistic physics behaviour can be added to objects thanks to the Physics automatism. Many of these features are provided thanks to official open source extensions, and external developers can also develop extensions to enhance Game Develop capabilities.

Take a look at some games created with Game Develop

You can see here some games created with Game Develop.
Game Develop is free for any use, and games can be then distributed freely or sold.
There are no arbitrary restrictions.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I use a very similar (not open source) software called Construct which looks eerily similar to this. With my love of open source, I may have to check this out though.

    • marcus carneiro on

      Construct it self is heavily inspired by Multimedia Fusion, they started doing this spread sheet like event system in the 90's.

      Cool to see this going open source, lets hope the community creates a lot of actions for it.

    • Dariusz G. Jagielski on

      From what I've talked with 4ian, Construct and MMF were inspirations for this software. It borrows some things from both - event sheet is like in Compiz, but extension system was largely inspired by MMF's. I just hope there were more of GD extensions (little to no 3rd-party GD extensions).

  2. Many thanks for the news! I'm the lead developer of GD, and the software needs developers, graphists and any small contributions :D There is a wiki on the website and the GitHub repository link is also on the main page of the website! :)

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