Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

HDRi Lighting Tricks

6

Gleb Alexandrov shares 4 tips for lighting with HDRi maps in his rapid-fire format.

Modern render engines like Vray and Cycles make believable lighting extremely easy to achieve with environment mapping. This means we can plug in an image to A) contribute a large amount of ambient light to our scene and B) provide a world of reflections for our reflective objects. Without such a texture map we would need to model and light a huge scene to get the same ambient light and reflection contribution. Generally the best environment mapping results are achieved with HDRi images. Unfortunately they tend to slow down render times and increase noise. In this video, Gleb shows you how to use and tweak non-HDRi images (like .jpg, and .png) to light your scene secondarily and primarily.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×