Marcin Różewski created this series of images using Blender and Octane Render.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
12 Comments
very realistic if you ignore the water and the smooth shaded cube on top (needs more edge loops on the sharp edges)
thank you very much for your feedback, it is not the fault of the edge of the only modifier array,
you're welcome
i don't understand what you mean
I think that this could be to the modifier array rather than four separate objects for furniture
oh ok
Very nice! What's about hardware?
One GTX 680
Too bad that the image shown here isn't the best one. Too oversaturated, too bright. The other ones (under the link) are much better!
thanks you for feedback, this image for the longest time to render the specified path tracking max depth 16, it is 100% octane render and blender, zero post production,
Interesting. What made you use Octane instead of Cycles? Do you feel Cycles can not get this result or is it a time thing?
Octane is faster and more can be done in a specified time.
I have been reading a lot about Blender with Octane. Nice work! As mentioned below, maybe desaturated a little, but that it just my opinion. What I generally do, in Photoshop, is add a Black and White adjustment and set the opacity to around 20%.Again, nice job.