Felipe Esquivel experimented with Blender's Remesh modifier in order to achieve a 'Lego-Like' animation effect. Here are his first two tests.
Felipe writes:
I love Blender!
A client wants to create some animated projects using the recent Lego movie visual style. We created these two examples in just two days using the remesh modifier in Blender. SInce these are just animation tests, they are doomed to not been seen by more than just a couple of clients. We want to share the videos, it was fairly simple to create both tests.
She's my daughter, and is thrilled to work fo ths test. (No, really she is).
And this is part of another project, just "legoized" for this time:
10 Comments
Awesome! Great work :)
:)
Finally someone made a use from this particular Remesh feature :D I really like the second animation and your daughter is prone to be a great actress!
:) She's the main actress in my next short film, we're very close to finish it.
I'd love to read/see/hear more about your process, Felipe. This gives me all kinds of ideas. Three thumbs up, sir!
just use the remesh modifier!
That's right, just use remesh. You can freeze the geometry and it will stay the same during the animation or it can do this cool morphing if it's part of the rig. It's really cool.
haha nice work! Looks quite interesting how frame by frame the results change.
That was the idea, animating the scale value.
that is cool