Metin Seven created this video tribute to Depeche Mode's Interlude No. 5.
Metin writes:
I wanted to experiment with audio-driven animation, and used the Bake Sound To F-Curves option that's available in the Graph Editor.
I divided the audio waveform in eight frequency ranges from low to high, and assigned each frequency range to a pedal's upward position. Then I used the Envelope F-Curve modifier to amplify or flatten some of the resulting F-Curves.
Rigid Body physics were used to make the balls react to the motion of the pedals. I split the colors of the balls so their rotation became visible. Materials, lighting and rendering were executed using Cycles.
The final video with added end credits was created using Blender's Video Sequence Editor. It keeps amazing me how versatile Blender is.
Kudos to all Blender developers, and don't forget to donate!
Link
9 Comments
That was a really cool video, I really like the idea, nicely done :).
some cool stuff made with blender: http://www.local-guru.net/blog/2014/2/11/sound-visualizer-experiment-3
Hi Metin
Nice animation. How did you separate the frequencies of the waveform?
The bake sound to f-curves tool has options for controlling the frequency range.
Funnily enough I just posted a tutorial about this:
http://www.youtube.com/watch?v=OAes-ITNaGA#t=23m10 - what you want to know is about 23 minutes in.
Thanks guys, I will check it out.
Wow that's an amazing coincidence :) I'll feature it today!
Thank you! :D
Thanks for posting the video, Bart! And thanks for your comments, guys!