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Weekend Contest: Cel-Shaded

86

Cel_shaded_SpiderCam_JCampbell_blender

James Campbell won last weekend's contest with his entry 'Close Encounters of the Pork Kind'. He earned the honor of choosing this weekend's topic and decided on 'Cel Shaded'. The game is on!

James writes:

Having grown up in an era of Saturday morning cartoons it is hard to not be a fan of 2D animation. So my choice for this weekends contest is "Cel Shaded ". I was feeling in the zone today so here is a image to demonstrate the toon power bottled up in Blender. I look forward to the entries.

Post your work below (attach an image), and vote for your winner. The winner will get a post on monday, and will get to pick next weekend’s contest theme. Have fun!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

86 Comments

  1. A little mix of nonrealistic and physically-based shaders. It took a while to get the outlines to show up properly with reflections, DoF, etc. but I'm happy with the result.

  2. Tribute to Moebius

    here is my post. Background done in krita.
    modeling and texturing done in blender.
    hope you ll enjoy it.

    Skuax

          • definitely doesn't play nice with some video card settings, I tend to leave brightness low and raise gamma and contrast..........weird....anyways............to those that say it clearly hope u like it

          • I first saw thisthis one on my tablet where it was a bit to dark, indeed. Later on I had a look at it from my PC where it looked very good. Think I have the same problem as you. Been fiddling around with my screen settings, but it never occured to me it could bebe the graphics card settings. You won't by chance be blending on a linux system like I do? Anyway, liked your image!:)

          • nah I am on windows..........I got this looking really convincing as 2d so I am a bit disappointed that depending on your card settings you wont get to see what I see :(....................a new issue to work out now

          • We learn as we go... I have made that mistake several times myself. This time I checked my image on several different displays before posting. Hopefully I got it right. To bad that your image almost disappeared in the darkness... It really is very good when the screen brightness is raised a notch :)

          • apparently the effect depends on gamma being primarily used to brighten screens like I do.....gonna have to change my card settings to something more "conventional" and fiddle with the nodes in the blender side of things to see what happens

          • can't find a way around the brightness issue...........added some nodes that made the image look even better, if video brightness is higher than contrast or gamma image is between "not as good" to very bad.....gonna poke around some more

          • Sorry about the late answer.. Are you using several render layers? I don't know your light setup, but is it possible that one or more light sources can have been left out? How does it look if you put your RenderLayers node (with your character in) directly into the Composite output node. I would be happy to see your finished render if or when you figure it out. :)

          • I think you're on to something. I did just adjust the gamma setting on my laptop and got a displaydisplay looking much closer to that of my small screen devices and my TV's. Actually there is a compositing node for gamma correctioncorrection :)

  3. Bart: Quite a few pictures are posted more than once to try to get it "just right", and it's splitting the votes in strange ways. Are these reposts going to make the vote counting problematic?

  4. This my entry, a fan art done recently which from part of my personal project can be found from the link below
    http://blenderartists.org/forum/showthread.php?302940-toki46-Sketchbook
    http://cghub.com/images/view/841863/

    Main art done by blender, text and the little guy at bottom left corner done by Photoshop.
    The little guy is the author of Dragon Ball, below is the link of the image I included in the artwork of mine.
    http://www.kanzenshuu.com/generalinfo/translations/robo_toriyama.png
    Hope you guys like it, thanks.

  5. This's my first post :D Its name is "Osito tenebrosito" (Pretty Little Scary Bear, or something like that). rendered with Blender Internal and Freestyle.

    Raw Image [IMG]http://i61.tinypic.com/ofwytj.jpg[/IMG]
    With some automatic postproduction [IMG]http://i58.tinypic.com/2198gi9.jpg[/IMG]

  6. Newly-finished S13-type robots from Gunnerkrigg Court on top of an image from a previous Gunnerkrigg Court fan project (it had lines but done with Edge, which my current blender doesn't have).

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