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Parametric Modeling with Fluid Designer

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Parametric Design

Microvellum's Fluid Designer now has support for parametric objects. They demonstrate them in this video and I have to say it looks impressive!

Andrew Peel writes:

Demonstration of Parametric Modeling with Fluid Designer.

Fluid Designer is an application that is built as a plug-in to Blender (www.blender.org). The main purpose of the application is to provide users with an intuitive and streamlined way to design parametric libraries that can be used for 3D Design. More information can be found on our website or on our YouTube channel.

Some models used in the final render can be found in Blender Guru's Architecture model pack @ Blenderguru.com

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

14 Comments

  1. anony anonymous on

    Esta genial!!
    La pregunta es si es gratis el add o no?.
    Ya hace tiempo que no hay nada para diseñadores de interiores y arquitectos.

  2. That's pretty cool. Audio is crappy on that video though, too much noise reduction. Was a little annoying, but what was going on made up for it. :-)

  3. Christopher Coleman on

    I have been looking for something like grasshopper (modular paramtric modeler for Rhino) for blender and got my hopes up but this doesnt quite look like it is twaekable to that extent. Very cool idea tho!

  4. That persistently floating and editable menu, usable right there within the 3D viewport? That's what the main Blender itself needs. All right there. Been hoping for it for years. Would immediately reduce the need for searching through toolbars and menus.

    I also love how you pretty much conceptualize just how well asset managers work, and you've included persistently-editable parameter options. These as well we definite need in the main Blender itself.

    In using some of Blender's development as the skeleton for this independent program, but improving upon aspects to work better for their program, it seems like these Microvellum has done Blender better than Blender!

    I hope that not only this great plugin's development will continue strongly, but that it'll also serve as great inspiration towards strengthening some of the areas where Blender stands to see some long-awaited improvements.

  5. My girlfriend said this over the shoulder while peeking at the screen:
    "hey that looks like the sims!"

    These tools are going to change a lot of things. Consider Blender in a few years with these kind of features as old news. It will truly be a tool for the masses, yet with the tools for professionals still hiding behind every button.

    I thought the introduction of cycles was my favorite Blender leap so far, but I can't wait to try this out to see if it gets to number 1 on the favorite list.

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