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Developer Sneak Peek #6: Laplacian Deform Modifier & Motion Tracking


Plasmasolutions shares his weekly development update video. How do you like the new format?

Plasmasolutions writes:

In this episode: A very cool "laplacian" modifier by Alexander Pinzon Fernandez, Motion Tracking addendums by Sergey Sharybin

.... AND ....

A new "Rocket Science" section - where I explain several smaller features in a short amount of time.

Please comment and share to make those features well known and like it if it is useful for you!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. thanks for showing this movie series,

    i think it would be nice if the cycles random number in object data could some how influence this laplacian deform, so for organic shapes like cactuses one could simply copy objects and have tiny variations in them, like which is common for organic shapes; so one could do small face variations or height variations, small changes easily allows for creating a family of a species.

    • Hi Peter,
      you're welcome!

      That's a cool idea... but I doubt that it would be possible without some serious thinking about the UI part of it (how would you connect those two values, in what direction does the value change the shape....) . But maybe it's even simpler via a combination of a driver and the empties distance to a reference point...

      Greetings, Thomas

  2. I appreciate the effort of these videos. I think it's great to have these sort of introduction videos to upcoming features in Blender. It's making for a nice staple, and it's something to look forward to seeing, both to what developers are bringing next and just a bit of the new developments in action.

    One of these days, we're going to see a video covering some *new* masking features in Sculpt Mode expand in functionality such as being used to group vertices/edges/faces and control global deformations such as Inflate, Smooth and Gravity, and extended to more areas of Blender such a Texture Paint Mode.

    *wink wink, developers*

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