AnimAll is an add-on that's not very well known - it allows you to animate all kinds of mesh data like vertices, vertex groups and UV coordinates. Daniel Salazar took them time to give us an overview of the possibilities.
Daniel says:
The AnimAll addon has been extremely useful for me, however I've noticed that many people don't know about it and that's a shame! This video is an overview of all the functionality packed in AnimAll.
Link
15 Comments
This video has mad my day! I've had countless occasions that my first reflex was to animate the curve, lattice or points, and had to find workarounds. Keep up the great work!
Looks Great thanks for posting!
Really cool add-on! Thanks for the demo.
Thanks!! I have been wondering what it does
Looks awsome, you are ingenous!!!! Thanks sir!
Very powerful stuff here!! During the video I thought about dozens of practice uses of this tool, mainly on advertising movies. Thank you!
wow, this looks sweet. Thanks dude!
This is the “animate everything” promise that was an important part of the 2.5x rework. Nice to see the functionality is actually there, even if not directly accessible without an addon like this. :)
By the way, does anybody else think that it would make more sense for animation frames to be numbered from 0 rather than 1?
This add-on is incredible! Many thanks to the developer.
This must definitely be in the main branch!!! Amazing work!!
Very useful, thx 4 this!!!
This is the most exciting thing I have seen in a long time. Thank you!
This is awesome!
Sweet)
I've tried the animall and it doesn't seem to work when using a hook modifier...any ideas?