Lucas Falcao (of Violet and Red Fox fame) presents a tutorial on the creation of the portrait of Betty. Betty is a pin-up, so after the link you'll find a slightly more explicit version of her.
Lucas writes:
In this Making Of article, I will talk a little bit about the processes I used to create the 3D adaptation of a drawing from Maly Siri. I will talk about the techniques and tools that I used in each step and share some tips and tricks that I commonly use in my workflow.
The inspiration for this work came from one of the beautiful drawings made by Maly Siri. Maly is a traditional artist that does illustration, some of which are pin-ups. The drawing in particular that caught my attention was a pin-up called Betty Von Notty, which I thought would be very interesting to put into 3D.
So this is what I used as my concept art and guide to sculpting/modeling. I also did research about pin-ups just to know a little bit more about that.
Link
7 Comments
nice work and walk through.
also, looks like 3d total is listing just about everything as 3dsMax.
This is great Lucas! Thank you!
Regarding the "3d total is listing just about everything as 3dsMax" notice...
Despite 3dtotal's slighting-by-inaccuracy here in claiming this to be a 3dsMax work, I sometimes think that digital art galleries are uniquely silly in the level of importance they place on brand names at all. With traditional paintings, I have never seen any importance given to the makers of the fine brushes and oils in the bylines, just "author name, oil on canvas" is all that's needed. I sometimes wish the digital galleries would follow that practice.
Good point. Picasso used common house paint.
(That said, why *was* this listed in the Max section, was it a slip of the mouse when uploading or was it deliberate?)
My guess would be sloppy editors.
when i made the comment about 3d total listing just about everything as 3ds Max i really meant just about everything, not just this. you can still find it under the blender tuts on the site though.
i don't really care what people use personally since when you get down to it the basics are all the same and if you know you way around your preferred program(s) it tends not to matter what program the tutorial was for.
still, even if the basics are the same there are a lot of people who will be thrown off when the screenshots in a tutorial don't match up with what they've got on their screen so i found it a bit odd that so many tutorials are incorrectly listed under 3dsMax.
as far as digital galleries listing what software/brand. it doesn't really matter much but i like to tell people what i used if i really enjoy using it. especially if it's FOSS.
it doesn't matter much for the people who are just going to be looking at artwork but for other creators they may decide to give it a try and find that they really enjoy using it too.