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Hungarian performance uses Blender Game Engine and Kinect for live effects

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László Sátori worked with a Hungarian dance group to create projections that respond to the dancer's movements.

László writes:

The performance (Moulin Rouge) is made by a Hungarian dance group named G G Tánc Eger in the Gárdonyi Géza Theatre. The story is the life of the painter Henri de Toulouse-Lautrec. The director and choreographer is Tamás Topolánszky.

I worked under debian linux, used the libfreenect driver and python wrapper. Because of the dependency of python 2.6 I was forced to use Blender 2.49. Blender gets the depth information from the kinect by a python script, and moves the objects accordingly. The effects activated by various conditions and keyboard inputs. I attached the first page of the brochure.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. It's very nice to see that Blender comes into interactivity world.
    But I don't really see the effects that could not be done via simple VJ program and ready to use footage's with some feedback from Kinect over Quartz or something similar.
    If you wish we could take some time to discuss such things.

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