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Krita 2.7 Released



Krita, the open source sketching and painting program, has released an update.

Maria Far writes:

Only 5 months after we released Krita 2.6, we release Krita 2.7 today! There are a lot of cool new features, bug fixes and improvements. Soon to come to a Linux distribution near you.

The "highlights" of Krita 2.7:

  • Rewritten and hugely improved transform tool.
  • New line smoothing method for inking.
  • Greyscale masks and selections.

But there are more improvements..


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


        • If I'm not mistaken, they recently got a Mac Mini and a Mac version is in the works. They haven't had any Mac support because they hadn't any Mac to develop on. Though, you might can use the Windows version through a virtual machine.

          • boudewijnrempt on

            Yes... I've got a mac mini now, but I still lack the time to spend on porting Krita properly to OSX. I got it building once, but running it gave trouble :-( And just working on the Windows packages already steals a huge amount of time that I would otherwise use for bug fixes!

  1. IMO Krita is a serious contender to be considered a full-time photoshop alternative. I was kinda bummed out when the support for tablets was broken in the last version, but I am definitely trying out this one! Will update here as soon as I get my hands on it!

  2. I really want to like this, and I applaud their effort, but I just can't use it.

    It looks like it works great for the people who can actually get it running properly.

    Tried the Sketch version on my Lenovo dual-core with a Wacom tablet interface, running XP pro, and the lag meant that it took upward of 30 seconds for a menu item to open.

    Never did figure out why it wasn't actually drawing on the canvas, either.

    Still, it's great to see open-source concepts like this and I hope they work the bugs out. I'd love to be able to integrate this into my workflow.

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