Jonathan Williamson announces the 'Countours Retopology' tool that caused a lot of excitement at the SIGGRAPH Birds of a Feather meeting.
Today I’m very excited announce a project that Patrick Moore and myself have been working on for several months now. We demoed the project at SIGGRAPH 2013 to an incredible response. The project is a new retopology tool that has been carefully designed to greatly enhance and expedite your retopology workflow.
The Contours Retopology tool, also known as Contours, is an addon for Blender that provides quick and easy ways retopologize cylindrical forms. Use cases include organic forms, such as arms, legs, tentacles, tails, horns, etc.
The tool works by drawing strokes perpendicular to the form to define the contour of the shape. After a second stroke is drawn a preview mesh is immediately generated, showing you exactly what you’ll get. You can draw as many strokes as you like, in any order, from any direction.
It’s very fast. Very fun to use. And most importantly, it’s very powerful. Best of all, Contours is only the beginning.
One of the reasons we have chosen to charge for Contours is to help create a sustainable development environment that allows us to really push the tools further. This includes paying all developers for their time. All of the code for Contours is licensed as GPL and available on our GitHub Repo.