The Blender GSoC projects have kicked off with the creation of 'Branches' - temporary forks in the Blender source code that allow the developers to work on their project. Read on for a comprehensive overview of the projects.
CGEffex writes:
The Blender Google Summer of Code branches are now up, as announced today by Campbell Barton (ideasman42) on the soc-2013-dev mailing list.
Because there will be no fine-cuisine related branches this year, I have created a helpful infographic for people to keep track of who is working on what and why:
13 Comments
BGE LOD?
Lovely!
I would love to see the android connection thingy of the previous GSoC too, though...
L-O-D! L-O-D! L-O-D!
(Being able to subdivide an object with different values for each axis would have been cool but this more than makes up for it.) Will this include active dynamic tessellation or just separate models?
Good luck to you all!
..and please don't quit.
i know nothing about programming, cannot there be a problem between deps graph refactor and deps graph multithreading? if the current deps graph is multithreaded, and a new is made, will they be compatible?
I'm pretty sure the point here is to refactor the system and have that new system be mulithreaded... There may also be some things that work independendly in the two regards.
The overall point will be that Blender will become much more flexible and much faster on multicore machines.
This all is great, indeed... But where's the fluid simulation system improvements? :(
They come soon enough, but hey, have you checked out OpenVDB? It's implementation an go a long way towards improving the fluid simulation system.
It's basically a fast voxel system, which produces far better results with procedural content like fluids and volumetrics, with high resolutions but low memory footprint!
Just think adaptive dynamic-topological volumetrics that can morph easily and be converted to mesh and point clouds. I've been hoping Blender would adopt it!
Check it out:
http://www.openvdb.org/about/
I'll gladly wait for fluid sim improvements for this implementation! It pretty much promises some better fluid sim improvements!
Typo corrections:
"They'll come soon enough, but hey, have you checked out OpenVDB? Its implementation can go a long way towards improving the fluid simulation system."
:P
Thank you for the link! I saw this features in Houdini, but didn't know that it is an open library... But still it is "just" a library for me as an end user ))
Paint tool improvements? :D
Sketch Mesh Editing? :D
Rigid Body Simulation improvement? :D
Mesh Custom Data Transfer? ;D
VSE redesign? :D
Viewport FX II :D
BGE LOD and improved debugging?! :D
OpenVDB?! :D :D
http://yeeeeeeeeeeeeeees.com/
I'm glad to see some of these proposals officially going towards fruition with GSoC 2013. I've been long waiting for some of these improvements! I love the new additions as well (most particularly OpenVDB)! This is shaping up to be my favorite Blender release by far! Good luck, guys, and thanks in advance!
Every single thing here is exciting. Some very long awaited stuff like deps graph and some really flashy stuff like volumetric textures. This is going to be awesome. I hope, all the students will succeed and nobody will stop early / cease reporting back
"The Blender Google Summer of Code branches are now up" :D
"there will be no fine-cuisine related branches" :(
Hahaha!