The release of Blender 2.67 has been slightly delayed due to a critical issue on 32 bits systems.
Ton Roosendaal writes:
Hi all,
Here's the notes from today's meeting in irc.freenode.net #blendercoders,
1) Blender 2.67 status
Showstopper issue! The Release Candidate had a buggy startup.blend compiled in, which causes a memory error for 32 bits versions. Unfortunately this version then can save out corrupted files, which again crash for 64 bits too. Needs urgent investigation and fix.
Action: removed the 32 bits RC from blender.org, and don't use it!
(Explanation: if you save 64 bits files it has long pointers, these need to be mapped to 32 bits for a lookup table, we suspect this went wrong, but that code worked for over a decade...)
We'll spend at least a day for this showstopper to get fixed. The release would use more testing as well. A call for release will happen Tuesday (Europe day time) soonest.
2) Other projects
- New Explode Modifier videos have been posted.
3) Google Summer of Code
Submissions closed last friday, we have over 40 proposals to review now. Nothing gets final or published until May 27th though, when Google announces the results.
Thanks,
-Ton-
20 Comments
Can I suggest that Blender developers start using Garbage Collection as far as the C++ code is concerned? I use the Boehm GC myself in my own projects.
Adding a new garbage collected architecture to a large software such as Blender is a HUGE ENDEAVOUR (it would be almost as big as porting the whole thing to another language).
It can be done incrementally, and it's certainly not as big an effort as porting to another language. Best case it can be done with an intelligent search-replace.
ok thank you so much for fixing the bug on 32 bit ! I don't know if this explain the issue I am facing with freestlye : but in case not ... here it is !
I am using freestyle on the production of a short animation and I went into to a major issue with fresstyle .
It happen when I am about to render an animation, the rendering process just stop in the early first frame of the animation ; at the rendering progression bar zone, its stop at view map creation and never finish, until I hit escape
Ps : Blender doesn't crash
I send the file to some of my friends and they all run into the same issue the render never end
Ps : Its work well for still frame
In case someone is interest, I provided the blend file as well , thank in advance !
https://www.box.com/s/q6ss9a1gb4vcvn5f4lgy
-Hassan
Why the hell are you posting bug reports on Blendernation?
sory for that !
Oh, come on, dude--you couldn't communicate better than that?
I think I conveyed my intentions perfectly well. Perhaps my response to you should be "Oh, come on, dude - you couldn't read better than that?" A comments thread on a community site is not the place to report bugs. Everybody should know that.
Well, not everybody does. In which case the courteous thing to do would be to say:
Sorry, but this is not the place to submit bug reports. Please read this:
http://www.blender.org/development/report-a-bug/
Thanks!
Not sure if a bug but when the car and two rings were too small, render got stuck. I could get it work by turning off subsurf for these objects. It seem that feestyle doesn't like too much geometry in small space.
that said, I could not render the whole sequence without blender crashing.
I hope it helps!
Also warning here: Don't expect that this will get fixed without a bug report in the tracker and a test file to reproduce.
Reported as http://projects.blender.org/tracker/index.php?func=detail&aid=35245&group_id=9&atid=498
Next time please directly report in the tracker, this would have gone unnoticed if no developer had seen this here.
ok Thank !
"The release of Blender 2.67 has been slightly released"
Bart, you accidentally a word. :)
Ah, thanks :)
i know and everybody knows that they´re gonna fix anything but we gotta wait for...
thanx in advance for everything
keep it up
Ton Roosendaal: ...slightly delayed due to a critical issue on 32 bits systems...
Thank you, Ton!
Downloading 32-bit 2.67 even as I type this. ^_^
Any news on sftd's Particle Morph Tools? http://blenderartists.org/forum/showthread.php?289299-Morph-Modifier&p=2356459#post2356459
For the work I create, it's one of the most beneficial tools I've seen in a very long time. Just wondering if anyone's watching that and considering it for trunk.
THANK YOU for all that you guys do!
more great advancments for the blender nation. just keeps getting better and better.just got a glimpse of free style , wholy f'n shit . this is gonna be great.
one more thing is the voronie explode modifier in this release .or do i need a special build.