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Developer Meeting Notes, May 5, 2013

20

blender_logo_shinyThe release of Blender 2.67 has been slightly delayed due to a critical issue on 32 bits systems.

Ton Roosendaal writes:

Hi all,

Here's the notes from today's meeting in irc.freenode.net #blendercoders,

1) Blender 2.67 status

Showstopper issue! The Release Candidate had a buggy startup.blend compiled in, which causes a memory error for 32 bits versions. Unfortunately this version then can save out corrupted files, which again crash for 64 bits too. Needs urgent investigation and fix.

Action: removed the 32 bits RC from blender.org, and don't use it!

(Explanation: if you save 64 bits files it has long pointers, these need to be mapped to 32 bits for a lookup table, we suspect this went wrong, but that code worked for over a decade...)

We'll spend at least a day for this showstopper to get fixed. The release would use more testing as well. A call for release will happen Tuesday (Europe day time) soonest.

2) Other projects

3) Google Summer of Code

Submissions closed last friday, we have over 40 proposals to review now. Nothing gets final or published until May 27th though, when Google announces the results.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

20 Comments

  1. Can I suggest that Blender developers start using Garbage Collection as far as the C++ code is concerned? I use the Boehm GC myself in my own projects.

    • NabilStendardo on

      Adding a new garbage collected architecture to a large software such as Blender is a HUGE ENDEAVOUR (it would be almost as big as porting the whole thing to another language).

      • It can be done incrementally, and it's certainly not as big an effort as porting to another language. Best case it can be done with an intelligent search-replace.

  2. ok thank you so much for fixing the bug on 32 bit ! I don't know if this explain the issue I am facing with freestlye : but in case not ... here it is !
    I am using freestyle on the production of a short animation and I went into to a major issue with fresstyle .
    It happen when I am about to render an animation, the rendering process just stop in the early first frame of the animation ; at the rendering progression bar zone, its stop at view map creation and never finish, until I hit escape
    Ps : Blender doesn't crash

    I send the file to some of my friends and they all run into the same issue the render never end
    Ps : Its work well for still frame

    In case someone is interest, I provided the blend file as well , thank in advance !

    https://www.box.com/s/q6ss9a1gb4vcvn5f4lgy

    -Hassan

  3. i know and everybody knows that they´re gonna fix anything but we gotta wait for...

    thanx in advance for everything

    keep it up

  4. Ton Roosendaal: ...slightly delayed due to a critical issue on 32 bits systems...

    Thank you, Ton!

    Downloading 32-bit 2.67 even as I type this. ^_^

  5. polygonesrus on

    more great advancments for the blender nation. just keeps getting better and better.just got a glimpse of free style , wholy f'n shit . this is gonna be great.

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