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Curved Lines Music Video

10

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Owain and Tom Wilshaw talk about the creation of the 'Curved Lines' music video.


Owain and Tom write:

Here is a music video we recently finished. We shot it in two afternoons in December, but have been tweaking things on and off ever since. There are two sources of Blender related interest here. The first is that most shots have some (hopefully subtle) visual effects work and the second is that all grading was done in Blender’s compositor.

Two shots have sky replacements, to get around dynamic range limitations when shooting into the sun (0:33 and 1:24, both of these were completely clipped in the foreground plate). It shows up at the edges particularly, despite using some light wrap. As the shots were locked off, we just put the ND filter in, to capture an underexposed sky plate. In the second instance (1:24) we made the mistake of not getting the sky plate “clean”, so Frankie had to be painted out of the shot, at least in those areas that were to be replaced (namely above the wall and in the windows); GIMP was used for this. In both cases, the dark plate had to be brightened considerably to look at all realistic, but by virtue of doing this in post we were able to use a curves node to achieve this without introducing clipping.

The glow effect around the windows at 1:24 is mostly artificial, although the lens flared a bit. We might have overdone this, but if you can’t overdo things in a music video, then when can you?

In the interior shots, the view from out of the window was originally in focus (the camera uses a 1/3” CCD, so we always have lots of depth of field). We quite liked this because of the effect of the car headlights on the wet street, but we added a simulated depth of field effect in order to hide the very obvious speed camera sign which somehow escaped our notice. We then added simulated noise over this to match it to the rest of the shot.

In many shots, we rotoscoped the skin areas and applied a bit of blur to soften them slightly. This effect was kept very subtle; if we had a budget, this would have been taken care of by makeup. We had to garbage matte the mouth, eyes, eyebrows and nostrils to keep this looking natural. Motion tracking points such as the eyes allowed the mask to follow the face, which reduced the amount of roto required.

At 2:30, a plug socket was painted out in the lower left of the frame.

The grading was mostly quite generic. Box and ellipse masks, and in some cases masks drawn in the movie clip editor, were used to improve consistency between shots. For example at 2:28 a heavily blurred box mask was used over the lower left of her right hand to increase contrast across the hand; this ties it in better with the light on her face.

If the cinematography is of any interest, we shot this on a Canon XL2. (Does anyone remember those, the state of the art miniDV cameras from 2004?) Lighting was done with two 650 W Fresnels and a PAR can, and a reflector was used for fill on the backlit exteriors. Because these are all hard, not very powerful light sources, it is very difficult to get natural looking results. Obviously, we can diffuse lights some of the time, but most of our lights don't have the power to punch through much diffusion. The keylight was a NSP PAR through a small frame of diffusion. PAR cans give quite a messy light, but when diffused, they still give quite a small source because the narrow beam doesn't fill the frame; it is soft, but still has a lot of definition.

We prepare our DV footage for Blender using a variant on BlenderVSE’s system.

Because this was shot in 16:9 SD PAL (720x576, non-square pixels) scaled to 1024x576 with square pixels for working, it was difficult to upload to YouTube, which only supports NTSC resolutions. Scaling from 576p to 480p severely reduces quality, so we up-scaled to 720p and uploaded that as well, which looks significantly better, although still worse than the original. Before YouTube compressed it, the mid tones were a bit more saturated, and the shadows were less so. She came out looking a bit pallid in some shots; we still haven’t figured out all the details of our pipeline, so colour management was a bit lacking. Sometimes these things have to be sacrificed in the interest of actually finishing things.

The shadows are a particular problem, as the increased saturation has turned them quite blue; this was far more subtle in the original. Also, where the blacks looked very deep straight off the camera, they have been rendered quite milky by YouTube, and the compression artefacts are very visible. Fine details, such as in the brick wall at 1:24, have suffered considerably. In the first shot, where the out of focus highlights are visible, you could see in the original that the blades of the iris where out of whack slightly, which was alarming, but rendered quite an interesting effect. I had no idea that uploading your footage to YouTube was so traumatic.

Feel free to tear it to pieces (the video, not the music).

More of Frankie's music can be found on her YouTube channel.

Owain and Tom Wilshaw

10 Comments

  1. Does Vimeo gives a better quality? I've found that lack in Youtube's convertor too.
    I've found that all looks pretty nice... But no any artistic touch...
    I know it sounds like a "wannabe" but if I've done this video then I've added some little cuts without the girl and with some nature... some droplets on window... some drops falling off the roof.. (close shots) something.. from "other world". This could help to connect the song and the visuals. To make people think about something other than the beautiful girl there :)
    On your CG side.. I think that all was done great. OK, it's not a Hollywood movie's quality but still it's great!
    My little "rock thrown into your garden": seems that sound design doesn't suit to visuals.
    It could be better to make not a "Concert Hall" like reverb. to the singer's voice but something closer to "Room". She sits in the room, stays on street but the voice is like in some hall.. or a concert hall. It's my feeling.

    • Yes, I think Vimeo's quality is better, but the video is less likely to be seen on Vimeo. Also, Frankie already had a Youtube channel.

      I agree that the video is fairly bland; it was made in a hurry without any real concept behind it. The different images are not really related in any way. The only real theme to it was to try and include some of Sheffield's old industrial buildings.

      It is interesting what you say about the sound. We just used the track we were given, without altering it at all. I believe this is the normal approach in music videos, but I could be wrong, sound is not my strongpoint.

      • Of course, if you were in hurry that it's impossible to work out all moments.
        Pardon me, I don't know anything about Sheffield so in my view that was just a good landscape. And I even didn't suspected that it was composed :)
        About the sound - IMO it must be interesting to the track's owner to provide some variants...

    • We used DV because we happen to have an XL2, I think it is a good camera, although very dated. We don’t have the budget for picking cameras, although I sometimes shoot on DSLRs when working with other people. Personally, I prefer working with the XL2, the ergonomics are much better and the difference in image quality is not as great as people make out. The lenses are not so high quality on the DV cameras, but they are considerably more versatile. When using the Canon 550d I tend to use it at ISO 100, which is also about the base ISO of the XL2, this gives the best noise performance from each camera. With the DSLR, I rarely have access to lenses faster than f/2.8, and even then the depth of field is getting too shallow for my taste (not to mention practical focus pulling with stills lenses). On the XL2 I can shoot at f/1.6, and still have far more depth of field than I want. I think the dynamic range is about the same. In terms of resolution, the DSLR is sharper, but it is sub-sampled for HD (where the XL2 is oversampled SD) and it suffers from all the line skipping and moiré problems they have become so well known for. It would be interesting to compare MTF curves for the two cameras, but I have never been able to find any. My point isn’t that people should still use DV, far from it, but that the differences aren’t that great between newer low budget cameras. One can get into fairly endless debates about this sort of thing, but when lots of people can’t even seem to tell the difference I am in no hurry to spend a large sum of money on a new camera. Also, I can’t stand rolling shutter, although it wouldn’t have been much of an issue for this video. I don’t know of any new, low budget camera with a global shutter.

      You are quite right though, working with DV is a challenge, with its non-square pixels etc.

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