2.66 Release Candidate is now scheduled for release next weekend.
Ton Roosendaal writes:
Hi all,
Here's the notes from today's meeting in irc.freenode.net #blendercoders:
1) Blender 2.66 release
- Bug tracker is on 94 open issues, not too bad, but everyone's invited to check on his/hers assigned reports!
- Brecht van Lommel: The 'sm 2.0' bugs are the biggest Cycles show stopper, he will check on systems in Blender Institute tomorrow.
- Sergej Reich: Rigid Body work is all ok. Constraint visualization has been worked on, but is 2.67 target.
- Meeting agrees on doing an official test build tuesday. Jens Verwiebe (OS X), Thomas Dinges (Windows), and Sergey Sharybin are standby. (Question, is FreeBSD possible again as release too?)
- If all goes according planning, next sunday we will do the 2.66 Release Candidate build.
- Problem: Multisample OpenGL drawing for Linux users fails a lot using backbuffer selection (Editmode Mesh). Suggested was to either remove this option (for Linux) or add a huge warning label underneath the button when you enable it.
2) Other projects
- Proposal for "Minimal Platform list" has been improved. No immediate actions will be taken though, apart from allowing developers to close issues in tracker for old platform issues we cannot redo.
- OpenGL stays on 1.4+ still, but will be investigated in the next months.
- Lukas Toenne: Pynodes will be ready for merger after release.
- Next release FreeStyle is a target too, everyone please test and help out!
Thanks,
-Ton-
9 Comments
Going to be released next weekend... Time to buy the party supplies!!!
I cannot wait to try this version out, I have been long awaiting solid body physics. with the bullet intergration the physics system should now be incredibly solid :-)
Looking forward to it! Thanks again, Blender developers! You continue to develop Blender into a real joy to use!
please can anyone explain to me what does the pynodes ?, any wiki page is welcome, thanks
Sounds very promising, cant wait to try it :)
Awesomenes!
Thanks Blender developers! Really looking forward to this one.
Dyntopo and bullet are both huge leaps in making blender a complete production powerhouse!
This is so good ...so much more to learn . Thank you all .
what is "Multisample OpenGL drawing" ?
The new interface is what I'm looking forward to the most ... oh and matcaps :-) woohoo!