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Developer Meeting Notes, January 20, 2013

12

blender_logo_shinySome slight delays, but it looks like 2.66 is still on track for release mid-february.

Ton Roosendaal writes:

Hi all,

Here are the notes from today's session in irc.freenode.net, #blendercoders

1) Blender 2.66 progress

  • Current projects and planning.
  • The Bullet branch is nearly finished, but needs some recode still for way how Groups are being handled.
  • PyNode branch review didn't make it last week due to flu.
  • Matcap work hasn't been finished last week either, integrating in a nice way is complicated. Sculpt code is also using different drawing.
  • Most of the time meeting spent on defining whether to extend this release cycle with 1 or 2 weeks or not. We settled on the following: Approved release targets/projects get until tuesday 22nd end of day to be added in trunk. We will try to stick to original planning, but if Bullet branch and/or Pynode gets in we can extend testing/fixing period (bcon3) with a week.
  • Translation code for for Python Add-on scripts will get added today
  • Rounded vertex-only bevel fix is coming soon, A complete new modifier implementation for Beveling becomes a 2.67 target.

2) Other projects

Nothing mentioned today.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

  1. New Bevel modifier - hallelujah. I do a lot of mechanical modelling and keep having problems with the current one. Keep up the good work!

  2. Groups? Did you say, Groups?

    As in, groups of objects, I was thinking.
    A couple of improvements that I'd love to see are:The ability to create a named, empty, group.A method, in the Blender Python API, to add (and remove)
    a named object to/from a named group, irrespective of who is active or selected.

    • Sorry; try that again:

      1.- The ability to create a named, empty, group.

      2.- A method, in the Blender Python API, to add (and remove)
          a named object to/from a named group,
          irrespective of who is active or selected.

      • myobj = bpy.data.objects["NamedObject"]
        group = bpy.data.groups.new(name="NamedGroup")
        group.objects.link(myobj)

        # and to remove
        group.objects.unlink(myobj)

        • Duly noted: thank you!

          Would you kindly insert that example
          into the Blender Python API Reference?

          Cheese! ^_^

          [Off to try that, NOW.]

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