Some slight delays, but it looks like 2.66 is still on track for release mid-february.
Ton Roosendaal writes:
Hi all,
Here are the notes from today's session in irc.freenode.net, #blendercoders
1) Blender 2.66 progress
- Current projects and planning.
- The Bullet branch is nearly finished, but needs some recode still for way how Groups are being handled.
- PyNode branch review didn't make it last week due to flu.
- Matcap work hasn't been finished last week either, integrating in a nice way is complicated. Sculpt code is also using different drawing.
- Most of the time meeting spent on defining whether to extend this release cycle with 1 or 2 weeks or not. We settled on the following: Approved release targets/projects get until tuesday 22nd end of day to be added in trunk. We will try to stick to original planning, but if Bullet branch and/or Pynode gets in we can extend testing/fixing period (bcon3) with a week.
- Translation code for for Python Add-on scripts will get added today
- Rounded vertex-only bevel fix is coming soon, A complete new modifier implementation for Beveling becomes a 2.67 target.
2) Other projects
Nothing mentioned today.
Thanks,
-Ton-
12 Comments
New Bevel modifier - hallelujah. I do a lot of mechanical modelling and keep having problems with the current one. Keep up the good work!
Beveling getting some love in 2.67! Great! Good work, guys!
I see Ton Roosendaal is not very busy those days, he left empty "2) other projects"...
Would matcaps and pie menus satiate your featurelust?
Groups? Did you say, Groups?
As in, groups of objects, I was thinking.
A couple of improvements that I'd love to see are:The ability to create a named, empty, group.A method, in the Blender Python API, to add (and remove)
a named object to/from a named group, irrespective of who is active or selected.
Sorry; try that again:
1.- The ability to create a named, empty, group.
2.- A method, in the Blender Python API, to add (and remove)
a named object to/from a named group,
irrespective of who is active or selected.
myobj = bpy.data.objects["NamedObject"]
group = bpy.data.groups.new(name="NamedGroup")
group.objects.link(myobj)
# and to remove
group.objects.unlink(myobj)
Duly noted: thank you!
Would you kindly insert that example
into the Blender Python API Reference?
Cheese! ^_^
[Off to try that, NOW.]
Were can I find the release targets/projects ?
http://stevenshearingslife.blogspot.co.uk/
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
http://wiki.blender.org/index.php/Dev:Doc/Projects
Crossing my fingers and hoping that bullet physics integration makes it in :-)
Bullets! Bulltes! Yeay