Bart Crouch presents his latest add-on: F2.
Bart writes:
After several weeks of testing and documentating I proudly present a new add-on: F2 (also known as the 'spider-script'). It extends Blender's native functionality for creating faces and should be a great help in your modeling workflow.
F2 (also known as the 'spider-script') extends Blender native functionality of creating faces. It allows you to create a face from a single vertex selection or a single edge selection, while retaining all the built-in functionality. Simply enable the add-on, and pressing the F-key will be better than ever before.
On a sidenote, I'm SO pleased to see the old 'Cutting Through Steel' technique still being used :-)
Links
33 Comments
Very nice Bart, I often forget you do plug-ins as well as a fantastic job of managing Blender Nation. Definitely looking forward to giving this tool a spin when I have some time to model.
That's another Bart ;-)
That's fun, but still thanks Brat, and another Bart too :-P
Ha ha, Brat
*Places dunce cap on head*
Thank you for the information, sorry for the confusion. I still think you do a fantastic job with the site. ^-^ b
Also apologies to those that posted behind me that were mislead by my comment. Very sorry, I honestly thought our Bart was Bart Crouch.
No worries :) Thanks for the compliment!
Wow this is very useful!! :O Thank you very much, this will speed up my retopology process a lot :D
I'll have to try this out next time I boot up Blender. This looks awesome, Bart!
Looks brilliant, will make very good use of this next month, lots of modelling on the cards. Thanks Bart
Hey Bart
I still have the CD that came with the tutorial book that contained the cutting through steel tutorial. (I have the book as well) Which means that I could send you the video's (.avi and .mpg) + all the files to add to that old webpage you link to if you want.
I'd love to have these files yes, could you email them to me?
Can you give me an email adres where to send it to? I can't find it on this site.
This looks VERY useful, and over the years would have saved me hours of vertex clicking! A great speed-up for non-artistic modelling where geometric repetition of tris and quads is desirable and n-gons are 'not allowed'.
NB: Please lose the annoying music next time ;-)
Suggestions for good music are always welcome ;-)
I meant *no* music. When trying to watch or understand something technical, the last thing that is needed is unnecessary music. It doesn't add anything (apart form annoyance), so only detracts from the subject matter.
I disagree. Music is pleasant and useful in some videos. Yes! in detailed tutorials I prefer speaking only. But music is most suitable in videos such as the one above where speaking wasn't necessary.
To be fair, the current workflow is a bit faster than the video suggests, if working in edge mode (you can select two edges, rather than 4 vertices to create a face). Still this looks very useful :-)
Looks like a very handy script. Can't wait to try it out.
Just a quick question here.
It appears that if you have a plane, extrude one vertex out and then select the corner vertex and press F, it creates a face.
But if I have a cube, select a corner vertex and extrude it out, then select the corner vertex and press F, it appears that the extruded vertex is highlighted and nothing happens. It In fact, F2 actually creates a new vertex over the one I just extruded. And if I press F2 multiple times it creates multiple vertices. If I then highlight a vertex and transpose it, I see that F2 actually created triangles with faces.
This strange behavior seems to happen with any object other than a plane.
My question is why does F2 work when I extrude a vertex out from a plane but not when I extrude a vertex out from a multi-dimensional object--is this a bug or is F2 designed to work that way?
I've tried to replicate your workflow, but when I extrude a corner vertex of a cube, and then use F2 on the original corner vertex, nothing happens. The reason is that there are no 'open edges'. For a full explanation of how it works, have a look at the 'quad from vertex' section on this page: https://sites.google.com/site/bartiuscrouch/scripts/f2
@ Bart (Veldhuizen): I still remember that tutorial (and the ones on modeling a die and animating a mine-ride) ;-) The technique hasn't change much, but now we've got dynamic paint instead of particles with a halo material.
F2 Looks Awesome!! Well done!
It's really great! Thank you, Bart!
LOL, now I finally got this script's goodness! :)
Before that I heavily used Bridge in many cases to fill gaps. I see that "F2" allows to quickly and simply create new loops without checking the number of vertices (that was crucial for good topology via Bridge).
It's a perfect tool for a quick retopology workflow! And as I see in the video it covers many other cases (which I even didn't considered as "cases" before).
Wow! So great it should be ported to C and merged into Trunk!
Agreed! I loved this tool since beta, and now I can't imagine my workflow without it...
Some retopology timelapse:
http://www.youtube.com/watch?feature=player_embedded&v=S5NvQihCrAc
Workflow speed-up engaged. Since LoopTools, you were my favorite add-on maker Bart. This one looks very handful too, thanks a lot for creating such wonderful and helpful tools for us modellers :)
wow, brilliant! That's automagic! thanks for making this addition
Have to agree, this is a great addon, been playing around with it the past couple of days, and it takes away so many annoying clicking on vertices and edges, over the course of a few models, that could save you a good hour or two.
OK this looks cool, I have got to go check this out :-)
That was so beautiful I could cry. Is this going to be released packaged with Blender?
we're working on it
Does F2 work with the latest version 2.69?
Its very good and easy! it would save a lot of time instead of manually join the vertices and face. i would suggest every one to use this Addon.