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F2 Modeling Add-on Released


Bart Crouch presents his latest add-on: F2.

Bart writes:

After several weeks of testing and documentating I proudly present a new add-on: F2 (also known as the 'spider-script'). It extends Blender's native functionality for creating faces and should be a great help in your modeling workflow.

F2 (also known as the 'spider-script') extends Blender native functionality of creating faces. It allows you to create a face from a single vertex selection or a single edge selection, while retaining all the built-in functionality. Simply enable the add-on, and pressing the F-key will be better than ever before.

On a sidenote, I'm SO pleased to see the old 'Cutting Through Steel' technique still being used :-)


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Very nice Bart, I often forget you do plug-ins as well as a fantastic job of managing Blender Nation. Definitely looking forward to giving this tool a spin when I have some time to model.

  2. Hey Bart
    I still have the CD that came with the tutorial book that contained the cutting through steel tutorial. (I have the book as well) Which means that I could send you the video's (.avi and .mpg) + all the files to add to that old webpage you link to if you want.

  3. This looks VERY useful, and over the years would have saved me hours of vertex clicking! A great speed-up for non-artistic modelling where geometric repetition of tris and quads is desirable and n-gons are 'not allowed'.

    NB: Please lose the annoying music next time ;-)

      • I meant *no* music. When trying to watch or understand something technical, the last thing that is needed is unnecessary music. It doesn't add anything (apart form annoyance), so only detracts from the subject matter.

        • TOP chardfwannabeartist on

          I disagree. Music is pleasant and useful in some videos. Yes! in detailed tutorials I prefer speaking only. But music is most suitable in videos such as the one above where speaking wasn't necessary.

  4. To be fair, the current workflow is a bit faster than the video suggests, if working in edge mode (you can select two edges, rather than 4 vertices to create a face). Still this looks very useful :-)

  5. Just a quick question here.

    It appears that if you have a plane, extrude one vertex out and then select the corner vertex and press F, it creates a face.

    But if I have a cube, select a corner vertex and extrude it out, then select the corner vertex and press F, it appears that the extruded vertex is highlighted and nothing happens. It In fact, F2 actually creates a new vertex over the one I just extruded. And if I press F2 multiple times it creates multiple vertices. If I then highlight a vertex and transpose it, I see that F2 actually created triangles with faces.

    This strange behavior seems to happen with any object other than a plane.

    My question is why does F2 work when I extrude a vertex out from a plane but not when I extrude a vertex out from a multi-dimensional object--is this a bug or is F2 designed to work that way?

  6. @ Bart (Veldhuizen): I still remember that tutorial (and the ones on modeling a die and animating a mine-ride) ;-) The technique hasn't change much, but now we've got dynamic paint instead of particles with a halo material.

  7. It's really great! Thank you, Bart!
    LOL, now I finally got this script's goodness! :)
    Before that I heavily used Bridge in many cases to fill gaps. I see that "F2" allows to quickly and simply create new loops without checking the number of vertices (that was crucial for good topology via Bridge).
    It's a perfect tool for a quick retopology workflow! And as I see in the video it covers many other cases (which I even didn't considered as "cases" before).

  8. Workflow speed-up engaged. Since LoopTools, you were my favorite add-on maker Bart. This one looks very handful too, thanks a lot for creating such wonderful and helpful tools for us modellers :)

  9. Have to agree, this is a great addon, been playing around with it the past couple of days, and it takes away so many annoying clicking on vertices and edges, over the course of a few models, that could save you a good hour or two.

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