Thomas Dinges explains the new 'Non Progressive' rendering option in Cycles.
Thomas writes:
The Non Progressive integrator is one of the two rendering integrators inside of Cycles. The integrator is the rendering algorithm used to compute the lighting.
The Non Progressive integrator gives you much better control over the sampling and the resulting quality of your scene. You have only one setting inside of the Progressive integrator, which is the amount of samples. The Non Progressive integrator on the other hand distinguishes between the amount of Anti Aliasing (AA) samples and Diffuse / Glossy / Transmission / Ambient Occlusion and Light Samples.
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2 Comments
I experimented with this, but for some reason CPU rendering is now only using one core. I am using the official BF release 2.65a (r53189), and Threads is set to 8 on the Performance tab. Has something been broken in CPU rendering?
It's really great and will be very useful with GPU!