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A Look into the Non Progressive Rendered in Cycles

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non_progressive_blog

Thomas Dinges explains the new 'Non Progressive' rendering option in Cycles.

Thomas writes:

The Non Progressive integrator is one of the two rendering integrators inside of Cycles. The integrator is the rendering algorithm used to compute the lighting.

The Non Progressive integrator gives you much better control over the sampling and the resulting quality of your scene. You have only one setting inside of the Progressive integrator, which is the amount of samples. The Non Progressive integrator on the other hand distinguishes between the amount of Anti Aliasing (AA) samples and Diffuse / Glossy / Transmission / Ambient Occlusion and Light Samples.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. I experimented with this, but for some reason CPU rendering is now only using one core. I am using the official BF release 2.65a (r53189), and Threads is set to 8 on the Performance tab. Has something been broken in CPU rendering?

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