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Developer Meeting Notes, September 30, 2012


A relatively slow week this time, which is understandable with the release of Tears of Steel.

Ton Roosendaal writes:

Hi all,

Here's the notes from today's meeting in #blendercoders.

1) Blender 2.64 release (and now for real!)

  • Sculpt mode now uses default grey color for diffuse display, not the RGB diffuse from a material. This is a temporarily fallback because of the new sculpt mask feature. In next release it should be working fine again.
  • Color management might cause some unexpected issues for users who disabled color management (which is now default on always).
  • Some small commits are still pending. Campbell Barton works on better initialize of mask layer.
  • Planning: do the call for AHOY on wednesday, but wait with final decision on more tests have happened.
  • Everyone (especially developers) please test, test & test! Check and/or update the test .blend files related to your work in svn.
  • Brecht van Lommel is finishing up the release notes.
  • Thomas Dinges noted old "Blender Internal" bugs related to unsupported features (Volumtrix, Indirect Light). These are going to the todo as "known issues" now.

2) Other projects

  • No real topics discussed, all focus is on the release!



About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


    • Nicholas Rishel on

      Nodal logic, Android porting, Multitouch, and general cleanup were all part of this GSoC. I'm not sure how close the first two are to being finished/trunked, general cleanup was trunked it was finished I believe. My multitiouch library needs a good bit more developing though, which I will be doing as time permits. :)

  1. Great job developer!!!!
    I am enjoy blender , Thank you very much!
    Can't wait until 2.65
    I want to know , Will there be powerful blender 2.75 version?
    Is Blender almost same as adobe after effect?

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