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Tutorial: Poly Displace


Learn how to achieve this effect in a tutorial by Blend Bend.

Dimitris Christou writes:

Hello! Back to our abstract/mograph stuff. We'll use a displace modifier and a simple particle system to create a cool animation. We'll also use a bit of compositing.

[In the video above] I've used 300 frames for the final animation and also flattened the empty animation curve (Key -> Interpolation mode -> Linear in the Graph editor). I've also added a brightness/contrast node and set the contrast to one. As always you can experiment with lights, color and type of objects to be used as base and particles or even render it using cycles. You can alter the displace speed or add other modifiers (like the wave modifier). Create your own scenes and have fun!


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Thanks for the tutorial...!
    The whole concept of: particle-ratio-to match the object-vertices; is something I'm groovin' on right now. Especially when easily animated.
    I'm making a music video for a friend, and this tutorial gave me some great inspiration. Almost atom like shapes, but with extra form. I plan to animate the scale of the particles to give 'em some heart-beat.

    The edge-render and colors/reflection are a solid playground as well.

  2. Something about this video reminded me of something and poses a question to me.

    I have the Mario Russo collection on polygonal modeling, and the pictures he shows of vertex extrusion look like this. And one thing I noticed (as this was not a Blender specific instructional book) was that in many 3D software products, extruding only-vertices also creates additional faces at the point of the original vertex. (Contrasting with Blender, which just extends the vertex without creating new edge/face geometry, and which I am more accustomed to.) The diagram in the book looked a lot like something from this video.

    My actual question is, for people who have used both Blender and another such product, what are the relative merits of these two methods of vertex extrusion?

    • Don't know if I got your question right but there's no extrusion on the videotutorial or final scene, it's just a displace modifier on an icosphere. The mesh geometry stays the same..

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