One of the more surprising news items this week :)
Thomas Eldredge writes:
This is my first step in using Blender as a lighting design/control tool.
For now it's just USB/serial interface but over time I plan to integrate DMX/Artnet protocols (though this will probably involve creating an arduino sheild for the purpose. It's just baby steps but I thought it might be cool enough for a post. Hope you enjoy! Get the Arduino code and blend files here.
20 Comments
Wow thats pretty cool,
Do you think it would be possible to create an arduino based Setup with one of these Artist mannequnins (like this one http://www.blendswap.com/blends/characters/artists-mannequin/ ) to control a rigged character over the wooden Mannequin?
Maybe it would be possible to read the rotation of a bone from a Potentiometer placed onto the Mannequins bones.
then we have the perfect device for character posing/Animation :)
just an idea, but it could work
Here's a control like the one you describe.http://www.clip-studio.com/quma/products
Wow, that really does just that, saw a Video of it in Action and it works pretty good!
But it seems like there is no blender support yet :(
I also saw it costs about 580€ thats a lot, but still cheaper than any Motion capture System. (But of course thats not actually the same)
tha would be great to make stopmotion like animation in blender
I've actually been thinking for quite some time on making an all-in-blender workflow for stopmotion, though not quite in this way XD blender makes such a good platform or starting point for so many applications
Someday Blender will take men to the moon!
I have a proposal on how to get started with Blender and space exploration!http://funkboxing.com/wordpress/?p=615
I love this. I can imagine some very cool real world applications. Bravo.
Two of my favourite things in one video ... awesome :)
Awesome!
@T-Blend:
wow that would need a lot of potentiometers.. an what about the ball joints? Each of them has 3 degrees of freedom (rot, theta, phi). If you can come up with some way of making that hardware, i think connecting it to Blender will be the easy bit!
Honestly I do not know enough about Scripting to write something that reads the potentiometer values, I was just theoretically explaining my idea ^^
To the Ball-Joints Problem: I think this could be combined a Webcam and some marker based tracking. (blender already has a great Motiontracking System :))
If the potentiometers are already recording the Basic Position of the Character it would be enough to use just one camera, for filling in the missing detail of the bones position. But with two it could be even more detailed. :D
someone posted a reply to t-blend about two hours after you did linking to a fairly new product which is pretty much what he described. http://www.clip-studio.com/quma/products
although last time i checked it wasn't shipping outside of japan yet.
Maybe someone could try hacking an existing robot for that.
http://www.geekalerts.com/wowwee-femisapien-robot-now-available/
http://www.robocommunity.com/article/12602/Hacking-the-WowWee-RoboRemote/
this is awesome, how did you get to read the curve data in realtime??
the blend files and arduino code are provided ... have a look
Cool ;)
That is amazing!!! How did you manage to figure out how to configure the Arduino to work with your program in Blender?
one question, what movie where you watching?
See far beyond all those stopmotion things ! Make the first (?) IRL pacman lighting game ! ;-)
Seriously, Arduino + Blender : mix open systems and you can't even imagine what can be achieved ! THIS is the power of open systems : you can imagine to go beyond the system, try to do it, and with luck and work you may even succeed ! ;)
Even if this is just "baby steps", thank you Thomas for opening mind of people !