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Blender / Arduino LED Control

20

2012-08-20_00-54-59_844

One of the more surprising news items this week :)

Thomas Eldredge writes:

This is my first step in using Blender as a lighting design/control tool.

For now it's just USB/serial interface but over time I plan to integrate DMX/Artnet protocols (though this will probably involve creating an arduino sheild for the purpose. It's just baby steps but I thought it might be cool enough for a post. Hope you enjoy! Get the Arduino code and blend files here.

20 Comments

  1. Wow thats pretty cool,
    Do you think it would be possible to create an arduino based Setup with one of these Artist mannequnins (like this one http://www.blendswap.com/blends/characters/artists-mannequin/ ) to control a rigged character over the wooden Mannequin?
    Maybe it would be possible to read the rotation of a bone from a Potentiometer placed onto the Mannequins bones.
    then we have the perfect device for character posing/Animation :)
    just an idea, but it could work

  2. @T-Blend:
    wow that would need a lot of potentiometers.. an what about the ball joints? Each of them has 3 degrees of freedom (rot, theta, phi). If you can come up with some way of making that hardware, i think connecting it to Blender will be the easy bit!

  3. That is amazing!!! How did you manage to figure out how to configure the Arduino to work with your program in Blender?

  4. See far beyond all those stopmotion things ! Make the first (?) IRL pacman lighting game ! ;-)
    Seriously, Arduino + Blender : mix open systems and you can't even imagine what can be achieved ! THIS is the power of open systems : you can imagine to go beyond the system, try to do it, and with luck and work you may even succeed ! ;)
    Even if this is just "baby steps", thank you Thomas for opening mind of people !

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